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Android Jetpack WorkManager Stable Release
Posted by Sumir Kataria, Software Engineering Lead & Jisha Abubaker, Product Manager
Simplify how you manage background work with WorkManager
Today, we're happy to announce the release of Android Jetpack WorkManager 1.0 Stable. We want to thank so many of you in our dev community who have given us feedback and logged bugs along the way - we've gotten here thanks to your help!
When we looked at the top problems faced by developers, we saw that doing background processing reliably and in a battery-friendly manner was a huge challenge. This meant that periodically fetching fresh content or uploading your logs was complex. Different versions of Android provided different tools for the job, each with their own API quirks. For example, listening for network or storage availability and automatically retrying your tasks involved a lot of work.
Our answer to these challenges was WorkManager. We introduced a preview of the Android Jetpack WorkManager library at Google I/O 2018 and have since iterated on it with additional features and bug fixes thanks to your valuable input.
The goal of WorkManager is to make background operations easy for you. WorkManager takes into account constraints like battery-optimization, storage, or network availability, and it only runs its tasks when the appropriate conditions are met. It also knows when to retry or reschedule your work--even if your device or app restarts.
We believe WorkManager is a friendly, approachable API that can take care of one of the most complex parts of Android for you so you can focus on the code that makes your app unique.
WorkManager Highlights
Here are some key features of WorkManager:
- Lets you set constraints, such as network status or charge state, on when the task runs
- Supports asynchronous one-off and periodic tasks
- Supports chained tasks with input & output
- Ensures task execution, even if the app or device restarts
- Supports Android 4.0+ (API 14+)
Watch and read below to learn when and how to use WorkManager to simplify managing background work in your apps:
When to use WorkManager
WorkManager is best suited for tasks that can be deferred, but are still expected to run even if the application or device restarts (for example, syncing data periodically with a backend service and uploading logs or analytics data).
For tasks like sending an instant message that are required to run immediately or for tasks that are not required to run after the app exits, take a look at our background processing guide to learn which solution meets your needs.
How to use WorkManager
To get started with the WorkManager API, add the WorkManager dependency available on Google's Maven repository in Java or Kotlin to your application's build.gradle file:
dependencies { def work_version = 1.0.0 // Java implementation "android.arch.work:work-runtime:$work_version" // Kotlin KTX + coroutines implementation "android.arch.work:work-runtime-ktx:$work_version" } Now, simply subclass a Worker and implement your background work with doWork() and enqueue it with WorkManager.
class MyWorker(ctx: Context, params: WorkerParameters) : Worker(ctx, params) { override fun doWork(): Result { //do the work you want done in the background here return Result.success() } } // optionally, add constraints like power, network availability val constraints: Constraints = Constraints.Builder() .setRequiresCharging(true) .setRequiredNetworkType(NetworkType.CONNECTED) .build() val myWork = OneTimeWorkRequestBuilder() .setConstraints(constraints).build() WorkManager will now take care of running your task when it detects that your device is charging and the network is available.
Why use WorkManager
Backward compatibility
WorkManager will leverage the right scheduling API under the hood: it uses JobScheduler API on Android 6.0+ (API 23+) and a combination of AlarmManager and BroadcastReceiver on previous versions.
It also seeks to ensure the best possible behavior so that it complies with system optimizations introduced in newer Android API versions to maximize battery and enforce good app behavior.
For example, WorkManager will schedule background work during the maintenance window for Android 6.0+ (API 23+) devices when the system is in Doze mode.
Reliable scheduling
With WorkManager, you can easily add constraints like network availability or charging status. Your work will run when the constraints are met and automatically retried if they fail while running. For example, if your task requires network to be available, the task will be stopped when network is no longer available and retried later.
You can also monitor work status and retrieve work result using LiveData. This allows your UI to be notified when your task is completed.
In the event that your work fails, you can control how your work is retried by configuring how backoff is handled.
WorkManager is also able to reschedule your work, using a record of your work in its local database, if an application or device restart occurs.
Control over how your work is run
We understand that each app has unique needs, and so do your tasks--even within the same app. WorkManager provides a simple yet highly flexible API surface to help configure your work and how it is run.
Take advantage of one-off scheduling with OneTimeWorkRequest or recurrent scheduling with PeriodicWorkRequest.
You can also chain your one time work requests to run in order or in parallel. If any work in the chain fails, WorkManager seeks to ensure that the remaining chain of work will not run. Read more about chaining work requests here.
If you require more flexibility over how WorkManager parallelizes and manages work, check out our advanced threading guide.
What developers have to say
redBus, the largest online bus ticketing platform, shares their experience using WorkManager to simplify how they collect user feedback in their Android app:
"Feedback is critical to redBus as we expand into other countries. It often happens that a user gives critical feedback about a functionality within the redBus app but when the app tries to upload the feedback to backend servers, there might not be enough network coverage or battery.
WorkManager has simplified the way redBus app delivers information to it's backend servers. WorkManager library's capability to handle parameters like network connectivity, battery and use appropriate handlers like AlarmManager or JobScheduler has enabled us to concentrate on building business logics and offloading execution complexity to WorkManager."
- Dinesh Shanmugam
Android Lead, redBus.in
Get started with WorkManager
Check out our getting started guide and hands-on codelab to start using the WorkManager library for your background task needs.
We appreciate your feedback, including features you like and features you would like to see.
If you find a bug or issue, feel free to file an issue.
Review - OVERLORD II - It's Good To Be Bad, And Back On GOG!
It took almost 10 years to be on GOG, but let's look at the bright side: this game improved on its predecessor in every way possible, and has aged nicely!
- Gameplay is more fun
- AI is more responsive and aggressive, making the game more challenging in general
- It's fun to battle against the "Roman-like" empire!
Now, let's have fun pillaging innocent villages!😋
Improving Freemium Design - Knight Storm By MunkyFun
What they did right:
Graphics
Also unhorsing my opponent feels very satisfying due to the visuals. I love the slow motion camera, his lance exploding into splinters and watching your opponent flip end over end off of his horse.
Blending game mechanics
Humorous dialog
They also wrote the dialog options as if coming from their character's thoughts.
There were a couple parts where I actually laughed out loud, but forgot to grab screenshots during those moments.
Upgrading makes you feel badass
Look at beginning gear, some middle of the road equipment and then what end game equipment looks like.
Adding a chance mechanic to battles
I always advise developers to have an element of chance in their games if it's going to be a more casual game or if they want mass market appeal. Some people love strategy, but even more love an element of chance. Take board games for example. Settlers of Catan has been one of the best selling modern board games. My wife doesn't like to play me in competitive strategy games and doesn't even enjoy medieval/renaissance themed games, but will play Catan with me because no matter how well I strategize the dice can make or break a game. It is one of the most brilliant chance/strategy combinations.
Multiplayer
What could be improved:
Balancing potions
Also having this many health or stamina potions makes their "Potion of revival" pointless. Why would I ever drop 5 gems on the "Potion of revival" when I can just forfeit back to the map screen, drink a bunch of health/stamina potions and try again?
Lack of customization
Repetitive and a little time consuming
Also during every joust battle, players need to move their lance to the left and down. It's always to the left and down. It would've been nice to make the lance harder to aim to give battles more of a challenge. I have never missed or been outside of the red + sign during a joust. Perhaps the lance would bob up and down with your horse's strides, maybe don't have the game go into slow motion or perhaps your character's aim gets better as you level?
Awards for glory points
Better sense of damage
You can knock off shields and helmets, and I'm sure it technically gives that player/opponent a disadvantage but it's not as drastic as one might think. In a real jousting battle if one lost a helmet you're pretty much dead next round, and if you lost your shield then you'd most likely be unhorsed the next round. However in Knight Storm, when losing a shield or helmet it just places a broken armor icon at the bottom of your stats and doesn't appear to decrease them.
Sigils with multiple attributes
Knight Storm certainly piqued my interest when I saw it. Both in context and developer. It's a great example of how games can look, and worth a play. I don't know if the game has the ability for mass market penetration because of the theme, but a successful game doesn't always need that. If they just tweak some of the monetization mechanics and increase the difficulty then I think they'd could really boost their metrics. I look forward to seeing how they update on this one!
If you'd like to talk about this or any other games you can find me here at my blog or on Twitter.
Sanity Slips Away!
Today was a pretty rough day and I actually ended up hurting my back more than ever. It really sucks and is insanely painful but it's not like I knew I was going to hurt my back today any worse than it already is.
For the #2019gameaday challenge I played a game of Elder Sign: Omens and completely succumbed to the darkness.
As always, thank you for reading and don't forget to stop and smell the meeples! :)
-Tim
SaltCon 2019, Preview
SaltCon 2019 is about a week away. Held at the end of February, this tabletop gaming convention is a great place to be for everyone who enjoys all of the non-electronic games we play with our families and friends. Thursday, February 28, through Sunday, March 3, with all types of games and events. The die-hard players can even push through and play non-stop (like we used to do when we were much younger).![]() |
| From a previous year |
Panels are also available about games, gaming, and developing games. You can find out more about how to be part of the industry. There are people involved in different levels willing to share their experiences and knowledge.[130 MB] How To Download The Amazing Spider Man 2 For Android [Full Ofline, Unlimited Money]
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The Tinfoil Gets Tighter
For those that can't read it, here's the text. Complete with typos.
"If you've been wondering why my paranormal website has been offline for so long, well we've been sifting through the code and I just found out it was hacked. The timing of this event seemed to have occured after I called out the celebs in the paranormal field for suppressing my new methods. So this is how it is eh? One has to have alot of insecurities if you feel you need to try and silence my work this way. A big special thanks to the fans that keep tweeting and tagging these paranormal celebs of my existence and pushing my work on them. I've met them all and gauged their reactions to me and my research and I can tell it annoys them to no end that I broke down their entire western ghost hunting approach through a pyschological mindset and pasted it back together in a way that they cannot duplicate so easily. And you'll be happy to know, I've made a huge breakthrough this summer with investigating that I haven't even made public. Very exciting stuff that I even can't talk about yet since I'm still breaking down all the nuiances. Thank you for your continued support."
Oh... wow. Fucking wow.
Turns out he didn't let his domain just lapse, no it was HACKED! Right after he called out the "eeeevil" celebs! This can't be real.
How about naming these celebrities Chris? Are you afraid or are you just full of shit? You do this all the time, like those "hundreds of YouTubers" from 2006/07 you watched as inspiration instead of the AVGN. It's always a lot of people but nobody in particular. That Alex Jones influence is really showing itself. "It's never my fault, it's always the fault of someone else."
You say you met these people and they were annoyed with you? How did you know that? Could you tell from their expression, tone or demeanor? Perhaps they were annoyed with something else. Like how this shitheel from Ohio is coming in with these long debunked methods and is trying to pass them off as new. They probably even told you that but you didn't listen because you can't take criticism.
"Cannot duplicate easily"? What's so hard? Learning to ask if being dead is different from being alive? Learning which beeps on your overpriced devices are different? You don't do anything revolutionary or different!
How did you know it was hacked? Was there something specific that warned you? You gave no indication of being a computer or code expert. This is sounding more and more like an excuse for being lazy and forgetting to pay the domain name. I like to think that if someone hacked you, they wouldn't just take it down. They'd replace the page with like Illuminati shit, though your tinfoil wearing ass would probably think it was legit considering your hilarious meltdown over Nickelodeon.
What "experts" are your "fans" tweeting at? Give us names!
So you say you made a huge breakthrough this summer. Really?: You sure it wasn't filled with making stupid videos about toys? Videos like his latest "PENNYWISE IT Movie FUNKO CEREAL UNBOXING! NECA Exclusive Mini Pop Action Figure SERIES 2"
... Oh my god are you serious? Oh yeah, that lovable kids movie It. Featuring such child-friendly scenes like an opening with a 7 year old getting his arm torn off. Seriously what is it with Funko making these joke cereals on violent properties? At least with Friday the 13th and Nightmare on Elm Street they haven't had movies in years.
Continued support huh? You have over 3000 Facebook friends, and yet as of this post, only 4 of them commented. Makes me wonder how many are just inactive accounts, I know I gave up Facebook.
So what's your favorite brand of foil Chris? The old classic Reynolds, the cheaper Walmart, or maybe something local?
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